Carl Emil Carlsen

Born 1982, Copenhagen.

Carl Emil creates interactive audiovisual systems in the field of art and design. With a core interest in music and the cross-modal perception of sound and visuals, he explores the machine as a generative tool. Previous works shows great interest in mixed reality, data visualisation and audiovisual instruments.

Since 2003, he has been active in the Danish interactive art scene, contributing with works for public and private exhibitions spaces, music and poetry scenes and the web. Works have been featured at Aros in århus, The Museum of Contemporary Art in Roskilde and the eARTS festival in Shanghai among other places.

Receiving an MA grade in interaction design in 2008, he pursued a freelance career, developing systems for both cultural and commercial clients, working individually or as part of teams. He also teaches in procedural design methods using the programming environments Unity, Processing, Max/MSP/Jitter.

Exhibitions
Consulting
Teaching
Publications
Grants & Awards
Education

Exhibitions

2016    Hybrid Matters  @  Nikolaj Kunsthal : Colony 02, augmented reality (AR) object.

2015    Synaesthetic Experiments  @  Digital Interactive Art Space DIAS : Collab. Søren Lyngsø Knudsen. Screening as part of DIAS Urban Collection.

2014    Danish Agency for Culture's annual meeting  @  Hotel Nyborg Strand : Colony 02, augmented reality object.

2014    Click Festival  @  The Culture Yard : Seasonal Skin, Interactive stereoscopic holographic installation.

2014    Bring Your Own Beamer  @  The National Museum : Voxelized Virgin, generative graphics and projection mapping.

2014    Art Hack Day  @  Transmediale : Has-Been Trash Bin, an installation created in collaboration with Christian Villum.

2011    Transformator  @  Kontoret for Kunst i Byen : Collaborative workshop project with kids

2011    Bring Your Own Beamer  @  Nikolaj Copenhagen Contemporary Art Center : Colony #1, reactive installation

2010    New Media Days  @  Carlsberg Tap2 : Metroplex, virtual sound walk

2009    Notch 09  @  Beijing Sanlitun VILLAGE : Life-Like, aquarium video projection

2009    KURS: The Lake  @  The Art Museum of West Zealand : Infested Area, reactive installation

2009    Mediamatic Social RFID Hacker Camp 09  @  PICNIC : Breaking the Frame. Collaborative project

2008    Total Action  @  The Museum of Contemporary Art : Metasyn, art database interface

2008    Feng Shui Omniscience  @  Shanghai eARTS : Nerve automata system, windchime version

2008    SPOR festival  @  Århus Musikhus : Nerve, rhythmic automata system

2007    Sound Around  @  Plex Musikteater : Lightbender v2, audiovisual instrument

2007    Spoken Word  @  Roskilde Festival : Word Rain, live commenting interface

2007    Social Aktion  @  The Museum of Contempoary Art : Lightbender, visual instrument

2007    Sonic Playground  @  Western Front : Soundcatcher, sonic toy

2006    Kontur Festival  @  Plex Musikteater : Life-Like, generative installation

2006    Halfmachine  @  The Grey Hall : Life-Like, generative installation

2006    Dansens Dag  @  ARoS Århus Kunstmuseum : Splash Screen, video installation. She Falls, video by Anette Asp Christensen

2005    DiGi-wave  @  DGI-byen : Infected Area, reactive installation

2005    RAMA  @  Århus Musikhus : Scattered Stories, audio-visual concert

2004    Kontur festival  @  DGI-byen : Splash Screen, video waterfall. Video by Claus Bjerre Jacobsen

2004    Halfmachine  @  The Grey Hall : Star Gate, reactive installation and Splash Screen, video installation

2004    Nordic Music Days  @  Borups Højskole : Splash Screen, video installation

2003    Halfmachine  @  The Grey Hall : Electronic musical instruments

Consulting

2017    Developer  @  Vertigo : Video projection based AR for DR (Danish National Television) using Unity3D.

2017    Developer  @  Makropol : Software tools for a symphonic concert VR production using Unity3D.

2016    Developer/Designer  @  PausAble : AR prototype for iOS using unity3D.

2016    Developer/Designer  @  The Culture Yard : Development of interactive holographic 3D scenography for Taipei-Copenhagen.

2016    Developer/designer  @  ustwo : Prototyping for Lego using Unity3D.

2015    Prototype developer  @  Ustwo : Prototyping Hasbro Playdoh Touch in Unity3D.

2015    Videographer  @  Culture Yard : Development of interactive holographic 3D scenography for Hamlets Labyrinth.

2014    Interaction Designer  @  The Danish Royal Theatre : Interactive installation displayed at Copenhagen Airport Metrostation.

2014    Project mentor  @  QA Ring : Mentoring the project Unbreakable City by Scarecrow Contemporary Dance Company.

2014    Interaction Designer  @  Danish Technical University (DTU) : Data visualisation for the Euroscience Open Forum conference.

2014    Videographer  @  Grænseløs : Development and performance of live visuals for Girl Power performance.

2013    Computational Designer  @  DR Design : Generative graphics for tv set design.

2013    Computational Designer  @  Dark Matters : Visualisation for the Danish Castle Museum in Vordingborg.

2012    Computational Designer  @  CIID : Visualising the danish design ecosystem, round II.

2012    Computational designer  @  Dark Matters : Visualisation for Novo Nordisk

2012    Computational designer  @  Yoke Interaction Design : Simulated fishpond installation for the Danish National Aquarium.

2012    Computational designer  @  CIID : Visualising the Danish Design Ecosystem.

2012    Computational designer  @  Dark Matters : Social Zone interactive video projection project for Roskilde Festival.

2011    Interface designer  @  Audioflow : Layout and interaction design on the Audioflow interface.

2011    Interaction designer  @  Sixth Sensor : Max/MSP/Jitter patching on composer Simon Steen Andersen's project Run Time Error

2010    Computational designer  @  Yoke Interaction Design : Work on the Glassblower installation for Glasmuseet Ebeltoft

2010    Graphic interface designer  @  music to use : Team effort with focus on browsing interface concept and graphic design

2010    Computational designer  @  Rimini Protokoll : Consultantcy on the Best Before project for Push Festival Vancouver BC

2009    Sound programmer  @  etrans : Development of Max/MSP sound patch for an electric car installation

2009    Computational designer  @  Yoke Interaction Design : Unity consultancy on the Dandelion project for V&A Museum London

2008    Computational designer  @  Julien De Smedt Architects : Conceptualisation and prototyping of customised keynote software

2007    Computational designer  @  The Alexandra Institute : Design and implementation of generative Christmas card web-applet

2007    Web designer  @  Prosa : Redesign and implementation of prosa.dk

2006    Computational designer  @  Shift Control Studios : Scripting of facade projection for the Prada headquaters in LA

Teaching

2014    Guest Teacher  @  Copenhagen Institute of Interaction Design : Programming for designers.

2013    Guest teacher  @  Sonic College : Interactive sound design using Unity

2012    Guest teacher  @  The Royal Danish Academy of Fine Arts, School of Design : Programming procedural form in Unity.

2012    Guest teacher  @  Sonic College : Interactive sound design using Unity

2012    Guest teacher  @  Kolding School of Design : Unity3D basics for interaction designers.

2011    Guest teacher  @  Kolding School of Design : Procedural drawing with Javascript and Canvas

2011    Guest teacher  @  Department of Arts and Cultural Studies, University of Copenhagen : Lecture on sound visualisation

2011    Guest teacher  @  Kolding School of Design : Course in audiovisual instruments using Max/MSP/Jitter

2011    Guest teacher  @  Tonespace : 1-day Sound Field workshop

2011    Guest teacher  @  Kolding School of Design : Robotics design course

2011    Workshop teacher  @  Bredagerskolen : Sound Field workshop

2010    Guest teacher  @  The Danish Design School : Basic course in Processing

2010    Workshop teacher  @  Tove Ditlevsens Skolen : Sound Field workshop

2010    Guest teacher  @  The Danish Design School : Basic course in Max/MSP/JItter

2009    Guest teacher  @  Kolding School of Design : Basic course in Processing

2008    Guest teacher  @  Kolding School of Design : Extended course in Processing

2008    Summer course TA  @  Kunsthøjskolen : Music course: contemporary music, digital sound and video editing (2003–2008)

2006    Guest teacher  @  Islands Brygge skole : Sound workshop: sound editing and live performance

Publications

2009    Art magazine  @  Apparatur 19 : Presentation of the Nerve project

2009    Anthology  @  RE_ACTION: The Digital Archive Experience : Essay discussing the Metasyn project

Grants & Awards

2015    Work Grant  @  Danish Arts Foundation Committee for Music Drama : For the production of Silicium's performance "It's Probably You".

2015    Work Grant  @  Danish Arts Foundation committee for visual arts : For the production of Silicium's debut concert.

2014    Winner  @  Hack4DK : Hackathon winner.

2009    Grant  @  The Danish Arts Foundation Committee for Visual Arts : For the continuation of artistic work.

2009    Work Grant  @  Danish Art Foundation Committee for Visual Arts : For the production of the project Infested Area.

Education

2008    MA in Interactive Media  @  Kolding School of Design : Design of interactive products, prototyping and design presentation

2007    Study exchange  @  Emily Carr Institute of Art & Design : Creative electronics, computational poetics, metal sculpture

2006    Internship in the design department  @  ART+COM : Clients: BMW, Wolkswagen, Reicofil and more

2006    BA in Interactive Media  @  Kolding School of Design : Design of interactive products, prototyping and design presentation

2003    First semester  @  Multimediadesign @ KEA : Business, webdesign and game development

2002    One semester  @  Technology & Communication @ KTS : Video, graphic design and photography

2002    Spring semester  @  Kunsthøjskolen : Painting, contemporary music and video

2001    High-school  @  Ingrid Jespersens Gymnasium : Regular courses + math and music