2016 Hybrid Matters @ Nikolaj Kunsthal : Colony 02, augmented reality (AR) object.
Carl Emil Carlsen
Born 1982, Copenhagen.
Carl Emil creates interactive audiovisual systems in the field of art and design. With a core interest in music and the cross-modal perception of sound and visuals, he explores the machine as a generative tool. Previous works shows great interest in mixed reality, data visualisation and audiovisual instruments.
Since 2003, he has been active in the Danish interactive art scene, contributing with works for public and private exhibitions spaces, music and poetry scenes and the web. Works have been featured at Aros in århus, The Museum of Contemporary Art in Roskilde and the eARTS festival in Shanghai among other places.
Receiving an MA grade in interaction design in 2008, he pursued a freelance career, developing systems for both cultural and commercial clients, working individually or as part of teams. He also teaches in procedural design methods using the programming environments Unity, Processing, Max/MSP/Jitter.
2015 Synaesthetic Experiments @ Digital Interactive Art Space DIAS : Collab. Søren Lyngsø Knudsen. Screening as part of DIAS Urban Collection.
2014 Danish Agency for Culture's annual meeting @ Hotel Nyborg Strand : Colony 02, augmented reality object.
2011 Transformator @ Kontoret for Kunst i Byen : Collaborative workshop project with kids
2009 Notch 09 @ Beijing Sanlitun VILLAGE : Life-Like, aquarium video projection
2008 Feng Shui Omniscience @ Shanghai eARTS : Nerve automata system, windchime version
2007 Spoken Word @ Roskilde Festival : Word Rain, live commenting interface
2007 Sonic Playground @ Western Front : Soundcatcher, sonic toy
2006 Halfmachine @ The Grey Hall : Life-Like, generative installation
2005 RAMA @ Århus Musikhus : Scattered Stories, audio-visual concert
2004 Halfmachine @ The Grey Hall : Star Gate, reactive installation and Splash Screen, video installation
2003 Halfmachine @ The Grey Hall : Electronic musical instruments
2017 Developer @ Vertigo : Video projection based AR for DR (Danish National Television) using Unity3D.
2017 Developer @ Makropol : Software tools for a symphonic concert VR production using Unity3D.
2016 Developer/Designer @ PausAble : AR prototype for iOS using unity3D.
2016 Developer/Designer @ The Culture Yard : Development of interactive holographic 3D scenography for Taipei-Copenhagen.
2016 Developer/designer @ ustwo : Prototyping for Lego using Unity3D.
2015 Videographer @ Culture Yard : Development of interactive holographic 3D scenography for Hamlets Labyrinth.
2014 Interaction Designer @ The Danish Royal Theatre : Interactive installation displayed at Copenhagen Airport Metrostation.
2014 Project mentor @ QA Ring : Mentoring the project Unbreakable City by Scarecrow Contemporary Dance Company.
2014 Interaction Designer @ Danish Technical University (DTU) : Data visualisation for the Euroscience Open Forum conference.
2014 Videographer @ Grænseløs : Development and performance of live visuals for Girl Power performance.
2013 Computational Designer @ DR Design : Generative graphics for tv set design.
2013 Computational Designer @ Dark Matters : Visualisation for the Danish Castle Museum in Vordingborg.
2012 Computational Designer @ CIID : Visualising the danish design ecosystem, round II.
2012 Computational designer @ Dark Matters : Visualisation for Novo Nordisk
2012 Computational designer @ Yoke Interaction Design : Simulated fishpond installation for the Danish National Aquarium.
2012 Computational designer @ CIID : Visualising the Danish Design Ecosystem.
2012 Computational designer @ Dark Matters : Social Zone interactive video projection project for Roskilde Festival.
2011 Interface designer @ Audioflow : Layout and interaction design on the Audioflow interface.
2011 Interaction designer @ Sixth Sensor : Max/MSP/Jitter patching on composer Simon Steen Andersen's project Run Time Error
2010 Computational designer @ Yoke Interaction Design : Work on the Glassblower installation for Glasmuseet Ebeltoft
2010 Graphic interface designer @ music to use : Team effort with focus on browsing interface concept and graphic design
2009 Sound programmer @ etrans : Development of Max/MSP sound patch for an electric car installation
2008 Computational designer @ Julien De Smedt Architects : Conceptualisation and prototyping of customised keynote software
2007 Computational designer @ The Alexandra Institute : Design and implementation of generative Christmas card web-applet
2007 Web designer @ Prosa : Redesign and implementation of prosa.dk
2006 Computational designer @ Shift Control Studios : Scripting of facade projection for the Prada headquaters in LA
2014 Guest Teacher @ Copenhagen Institute of Interaction Design : Programming for designers.
2013 Guest teacher @ Sonic College : Interactive sound design using Unity
2012 Guest teacher @ The Royal Danish Academy of Fine Arts, School of Design : Programming procedural form in Unity.
2012 Guest teacher @ Kolding School of Design : Unity3D basics for interaction designers.
2011 Guest teacher @ Department of Arts and Cultural Studies, University of Copenhagen : Lecture on sound visualisation
2011 Guest teacher @ Tonespace : 1-day Sound Field workshop
2011 Guest teacher @ Kolding School of Design : Robotics design course
2011 Workshop teacher @ Bredagerskolen : Sound Field workshop
2010 Workshop teacher @ Tove Ditlevsens Skolen : Sound Field workshop
2008 Summer course TA @ Kunsthøjskolen : Music course: contemporary music, digital sound and video editing (2003–2008)
2006 Guest teacher @ Islands Brygge skole : Sound workshop: sound editing and live performance
2009 Art magazine @ Apparatur 19 : Presentation of the Nerve project
Grants & Awards
2015 Work Grant @ Danish Arts Foundation Committee for Music Drama : For the production of Silicium's performance "It's Probably You".
2015 Work Grant @ Danish Arts Foundation committee for visual arts : For the production of Silicium's debut concert.
2014 Winner @ Hack4DK : Hackathon winner.
2009 Grant @ The Danish Arts Foundation Committee for Visual Arts : For the continuation of artistic work.
2009 Work Grant @ Danish Art Foundation Committee for Visual Arts : For the production of the project Infested Area.
2008 MA in Interactive Media @ Kolding School of Design : Design of interactive products, prototyping and design presentation
2007 Study exchange @ Emily Carr Institute of Art & Design : Creative electronics, computational poetics, metal sculpture
2006 Internship in the design department @ ART+COM : Clients: BMW, Wolkswagen, Reicofil and more
2006 BA in Interactive Media @ Kolding School of Design : Design of interactive products, prototyping and design presentation
2003 First semester @ Multimediadesign @ KEA : Business, webdesign and game development
2002 One semester @ Technology & Communication @ KTS : Video, graphic design and photography
2002 Spring semester @ Kunsthøjskolen : Painting, contemporary music and video
2001 High-school @ Ingrid Jespersens Gymnasium : Regular courses + math and music