History

Performed new visual music concert as Silicium with Bjørn Svin at Click 17.

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Assisted Makropol building software tools for their new VR production, a symphonic concert experience.

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Executed holographic theatre workshop with Christian Lollike (S/H) at the Culture Yard

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Gave an ignite talk at KEA Digital.

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Finished iOS prototype for Pausable.

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Finished three weeks of development on Taipei Copenhagen, a holographic theatre performance, with Very Mainstream Studio in Taiwan.

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Gave an Ignite Talk at Campus Køre.

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Assisted Vertigo in developing anvideo projection based AR in Unity3D for the show Detektor at DR (Danish National Television).

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Prototyped a new puzzle game concept by Toke Barter for iOS, with music by Rumpistol and support from The Danish Film Institute.

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Developed digital toy prototype for Ustwo Malmø.

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Exhibited Colony02 as part of Hybrid Matters at Nikolaj Kunsthal.

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Performed It's Probably You, a new Silicium production with Bjørn Svin at Click festival for more than 400 audiences.

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Developed work-in-progress show of holographic theatre play Taipei-Copenhagen with Very Mainstream Studio for Click festival.

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Participated in holographic stage workshop at the Culture Yard in Helsingør, contributing with visual music experiments in collaboration with musician and composer Yan Coppier.

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Published OSC simpl, a Open Sound Control package for Unity3D.

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Gave a lecture about stage holograms at Danish National School of Theatre and Contemporary Dance.

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Gave a workshop at Sifenlv New Media Studio in Beijing.

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Developed generative art for Taipei-Copenhagen stereographic hologram performance with Very Mainstream Studio in Taipei. Preview and talk at Quanta Computers grand theatre hall.

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Gave an artist talk at Campus Køge.

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Assisted Ustwo Malmö with building an iOS prototype for one of their US clients.

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Finished stereographic hologram scenography for Hamlets Labyrinth at the Culture Yard in Helsingør. The production will play for 6 weeks.

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Performed a holographic audiovisual concert with Bjørn Svin at the Click Festival in Helsingør.

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Previewed theatre productions Hamlet and Taipei-Copenhagen at Click Festival in Helsingør.

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Uploaded the project Colony 02.

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Developed and set up an interactive installation for the The Royal Theatre of Denmark at Copenhagen Airport Metro station. It will be active for one week.

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I just gave an artist talk at the QA Ring event in Taipei. Thank you for the invitation Chou Tung-Yen!

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The QA Ring posted a video documenting my collaboration with The Scarecrow Dance Company in Taiwan.

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Wow, my team won the 24h Hack4DK 2014 hackathon at The National Gallery of Denmark with Artscope, an augmented reality prototype for studying paintings.

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Exhibited Colony 02, a new augmented reality object, at the annual meeting of the Danish Agency for Culture.

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Contributed to a public event by Digital Interactive Art Space (DIAS) with a collaborative audiovisual work together with Søren Lyngsø Knudsen (Vectral).

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Contributed to ALT CPH (the alternative art fair in Copenhagen) together with Science Friction, experimenting with 3D printing sculptural objects for Dennis Pauls "Instrument for the Sonification of Everyday Things".

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Uploaded documentation video of sound scape project Metroplex.

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Oh wow! Seasonal Skin was selected as a finalist in the 2014 Unity Awards non-game category. If you like it then please do sign in and vote.

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Uploaded a documentation video of the Seasonal Skin project that was exhibited at the Click festival May 2014.

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Delivered a data visualisation for the Euroscience Open Forum conference in Copenhagen.

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Performed live visuals for Søs Gunver Ryberg at the Naesus event in the Planetarieum.

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Finished Seasonal Skin, a holographic installation, and a video mapping gig, for the Click festival.

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Contributed to Bring Your Own Beamer with the piece Voxelized Virgin at the Danish National Museum.

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Finished teaching a one week course in programming for designers at Copenhagen Institute of Interaction Design (CIID)

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Participated in Art Hack Day at Transmediale in Berlin. Collaborated with Christian Villum creating the work Has Been Trash Bin that was exhibited during the festival.

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Launched renmobil.nu, a petition by IBIS against gold in mobile phones mined by children.

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Conducted a two day generative graphics workshop in Silkeborg for children (5th grade) and teenagers (high school).

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Updated TubeRenderer for Unity3d.

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Attended Creative Coding for Live Audio and Visuals workshop in Riga, Latvia.

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Finished a generative web visualisation for a campaign against unfair diamond trade in Sierra Leone.

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Updated the point2line library to work with Processing 2.0.

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Conducted a Procedural Form Marathon at Science Friction.

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Uploaded a fish simulation project from earlier this year.

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Developed a web based realtime visualisation of a forest organ installation by Søren Lyngsø (Vectral).

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Developed a generative screen saver for DR (Danish national television).

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Presented an introduction to data visualisation at Design2Innovate in Kolding today.

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Returned from the Resonate conference in Belgrade and an intense workshop by Karsten Schmidt (toxi).

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Conducted a half day sound visualisation workshop at the design department of The Royal Danish Academy of Fine Arts in Copenhagen.

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Delivered generative graphics for DR Design after 1.5 days of manic coding.

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Returned from two weeks in Haderslev teaching dynamic sound in Unity3D at Sonic College.

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Delivered a motion visualisation at Dark Matters for the new Danish Castle Museum in Vordingborg.

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Participated in Nordic Game Jam this weekend.

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Produced an update for Lydfelt. Article in Danish.

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Uploaded a bunch slides I've created for teaching c# programming from scratch for visual designers: Flickr slideshow

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Presented projects related to virtual life for the Bits&Beers event at Republikken.

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Finished teaching a course in video projection mapping at Kolding School of Design.

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Demoed a simulated fish pond installation for the National Danish Aquarium (through Yoke).

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Returned from ALT_CPH (the alternative art festival in Copenhagen) where I worked as part of Science Friction on a few noisy synth insects.

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Finished a data visualisation project concerning the Danish design ecosystem at CIID.

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Finished first version of a fish simulation for the new national aquarium in Denmark at Yoke Interaction Design.

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Finished a collaborative project with Dark Matters, Marcin Ignac and Max Beta for Roskilde Festival.

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Worked one week on Peter Koraca's data visualisation project 'Woods for Trees' at the research department at Kolding School of Design.

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Finished three days of Soundfield workshops with kids at Kulturstationen Vanløse.

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Finished a two week workshop in procedural form using Unity at The School of Design, The Royal Danish Academy of Fine Arts

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Uploaded TubeRenderer to the Unity AssetStore. The script procedurally generates tubes in runtime.

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Just returned from a long refreshing screen break in Singapore and Australia.

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Presented my work at Lasalle College of the Arts in Singapore.

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Finished teaching a two week course in interactive sound using Unity at Sonic College, Haderslev.

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Finished teaching a two week Unity workshop at Kolding School of Design.

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A two month 'house artist' project in Ballerup has ended. Closed down the exhibition today. It's been a lovely break from the screen.

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Finished a workshop on procedural drawing with Javascript and Canvas at Kolding School of Design.

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Started a work collective in the heart of Nørrebro with four brilliant people. We call ourselves Science Friction.

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Finished a course in audiovisual instruments at Kolding School of Design.

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I am no longer a PhD student. It was a great learning experience but as the process unfolded I found that the project that I wanted to explore did not fit into the context. I will continue to visualise sound in other environments.

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Helping out industrial and communication design bachelor students designing robots for hospitals.

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Exhibiting a work at Bring Your Own Beamer Copenhagen in Nikolaj Kunsthal.

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An offline version of Metroplex will be exhibited at New Media Days 9-10th of November.

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My two week Processing Basics course at the Danish Design School has just ended. I have decided to share the web based teaching material in the hope it will be useful to others.

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The first version of Sound Field has been published and the first workshop has been held. Visit the website.

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I have decided to dedicate the next three years to visualising sound and music. The PhD program is founded partly by Aalborg University, The Design School in Kolding and LARM, a national sound archive digitising project. Starting this September.

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The new netfilmmakers exhibition is now online. Thank you for the great work Tim, Marcus, Vera and Peter!

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Yoke just uploaded a process video displaying the early stages of a glass blower installation I've been working on lately. http://vimeo.com/10982169

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Check out the current state of Sound Field.

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"Uganda" by Jonas R. Kirkegaard has been added to Metroplex.

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I enjoy the chance to sharpen my Max/MSP skills at The Danish Design School.

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Last month I was hired by Yoke Interaction Design to consult on their Dandelion project for exhibition at the Victoria & Albert Museum and I am very pleased to see how it turned out.

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I just uploaded a minor update to the point2line Processing/Java library. Processing still rocks! Although I spend most of my time in Unity now.

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Next week I will be teaching Processing basics at the Design school in Kolding together with good ol' class mate Mogge.

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During the next six months I will be partly occupied with a new Happy New Ears project with the working title Sound Field. Follow the process blog.

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Infested Area, a reactive installation for The Art Museum of New Zealand has been added to the work archive.

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Metroplex, a Happy New Ears project mediating sound art on the web has been added to the work archive.

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You are most welcome to the opening of the exhibition "The Lake" at The Art Museum of West Zealand in Sor, Denmark, this Saturday (15th) at 3-6pm where I am contributing with a reactive installation titled "Infested Area". http://kurs.dk/

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For the next two months I will focus on a new project that expands the concept of Infected Area. The result will be shown at llands Kunstmuseum at the exhibition "SVestsjen" (The Lake).

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The The Digital Archive Experience was published today. It includes a text I wrote about the process of creating Metasyn and a range of other texts that deal with the issues of creating and representing digital archives at art museums.

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Sixthsensor has been redesigned from bottom-up and new projects have been added. All thanks to Daniel hrgaard =)

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Metroplex is now open for visitors. Enjoy three experimental sound pieces by Jacob Goetz, Bent Sørensen and Ib rholm in virtual space.

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I will be teaching a course in Processing at Designskolen Kolding in the two first weeks of December.

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Metasyn is active at The Museum of Contempoary Art in Roskilde, until the 21st of December. In short, the project is about mapping, visualizing and interfacing the museums art collection to give the audience an overview of the collection as a whole.

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I now hold a MA in Interactive Media Design. The graduation project Metasyn will be exhibited at The Museum of Contempoary Art in Roskilde, October 3rd.

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May 10th I activate my brand new generative drum machine at SPOR08, a 24hour festival Århus. The system, called Nerve, have been under development since September 2007. It is an event generator based on 3D objects colliding in a spring simulation.

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Creating a generative christmas card for Alexandra Instituttet.

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Today I will present some of the work I've done while studying at Designskolen Kolding for the audience at Machine-Raum, a biennial for video art and digital culture in Vejle.

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Lightbender will be exhibited in a new version at Sound Around in Plex in Copenhagen October 12th to 19th.

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Word Rain, a live commenting interface will be active in the Spoken Word tent at Roskilde Festival July 5th-8th.

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Hired full time by PROSA to redesign their website. The new website will be published by the end of summer 2007.

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Moved back to Denmark after four months in Vancouver. I'm currently preparing my 4th year exam at Designskolen Kolding.

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Sound Capsule, a project I'm doing in the Creative Electronics class by Diana Burgoyne at Emily Carr, will be exhibited at the Sonic Playground exhibition at Western Front in Vancouver City on Sunday March 25th.

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Just started my exchange at Emily Carr Institute of Art + Design in Vancouver, Canada.

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An installation with the working title Lightbender will be exhibited at Museet for Samtidskunst in Roskilde January 13th - April 15th.

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A new version of Life-Like will be exhibited at Plex in Copenhagen during the Kontur Festival for electronic listening music November 10th-11th.

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Moved to Berlin to work for ART+COM as an intern in the design and concept department for the next four months.

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Two cozy weeks as an assistant in computer music at KunsthHolbjskolen.

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Moved to Copenhagen and is hired by Shiftcontrol to redesign generative visuals for Prada.

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Passed my 3rd year exam at The Designskolen Kolding at the institute of Interactive Media. My bachelor project titled Life-Like will be uploaded during the summer.

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My bachelor project with the Working title Life-like will be tested at Halfmachine, an art/dance/music exhibition in Copenhagen open for guests June 1st-11th.

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Splash Screen will be exhibited at Aros, museum for modern art, rhus as a displayer for the work of video artist Anette Asp Christensen April 29th.

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